Wednesday, July 23, 2008

Skeleton rigged dude

The idea here was to create a low-poly count, skeleton rigged character to import into
warcraft III, I've managed to create the model, some veerrrryyyyy simple materials and all the necessary animations.
The problem is however; milkshape doesn't support the fileformat which warcraft uses so I need to convert the file which hasn't been succesfull so far.... :'/
Anywayz, this is my first skeleton rigged, vertex weighted & animated model so I'm proud of it;
it consists out of 435 triangles making it perfect for rts's..

p.s.
the retarded smiley was done on purpose, it's awesome.

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