Showing posts with label Pro_digity. Show all posts
Showing posts with label Pro_digity. Show all posts

Thursday, November 20, 2008

Octosect



Octosects could be called the treasure hunters of the sea.
They are well known for their constant gathering of objects of high value (especially if they're shiny) and have lots of eyes and an echolocation system(like dolphins) to help them do so.
Their features would be best described as 80% octopus, 10% insect and 10% something else
hence 'Octosect'.



My sketch:

Wednesday, September 17, 2008

The trinity :: update


I've colored the picture a bit more and did a few quick improvements here and there (less white around the edges).
I see I need to redraw Roels arm & glasses (guy in upleft corner)...

The trinity


A close friend of mine has started making a comic about me, him and an other friend of ours.
Him, being the guy in the top left corner (Roel).
Me, being the guy in the middle (Joshua) and the other guy (Senne).
It happens to come in handy that he's rather good in sketching and coming up with ideas and I'm semi-good in tracing and coloring stuff, hence we're working together to make this comic.
Still I've only just begun with using the path tool and I have the occasional problem of getting white dots if I try to fill an area closed with the path tool, any suggestions anyone?

See below:
The trinity (W.I.P. ;go figure...)

Nekkid!


Pretty good for a first attempt at drawing a naked woman don't you think? ;)
Eitherway, I made her in GIMP with the path tool (I hate myself for not knowing of it's existence for such a long time xD) took me quite some hours;
End result is good but not amazing, her anatomy seems a bit off but I'll get round to fixing that sooner or later..

psstt...
she is 1024*768 pixels *cough*background*cough*

face ::update:: [2]

Not much to say here, just finished the area around the eyes.

To do;
-Finish rest of head
-Proper smoothing
-Make good textures
-Adding hair

Wednesday, July 23, 2008

face ::update::

I'm made some modifications to the face so it looks somewhat smoother,
also I made some changes which should allow me to rig the face with a skeleton without getting weird distortions.
To be continued..

Skeleton rigged dude

The idea here was to create a low-poly count, skeleton rigged character to import into
warcraft III, I've managed to create the model, some veerrrryyyyy simple materials and all the necessary animations.
The problem is however; milkshape doesn't support the fileformat which warcraft uses so I need to convert the file which hasn't been succesfull so far.... :'/
Anywayz, this is my first skeleton rigged, vertex weighted & animated model so I'm proud of it;
it consists out of 435 triangles making it perfect for rts's..

p.s.
the retarded smiley was done on purpose, it's awesome.

Friday, July 04, 2008

Epic swordsz


Not much to say, except I'm creating a custom sword for oblivion in Milkshape <3d (typo intended).
Please tell me how awesome I am.